|
Reading/Viewing List for Ark of Fools MUX
|
Dungeons and Dragons: Core books
More Monsters!
-
Monster Manual II (Dungeons & Dragons Supplement)
Technically, a 3.0 book, but updates are available from the
Wizards of the
Coast web site.
-
Monster Manual III (Dungeons & Dragons Supplement)
Note: this book contains the player races introduced in the Eberron
Campaign Setting (changeling, shifter, and warforged) which are now available
for beginning characters on Ark of Fools.
-
Monster Manual IV (Dungeons & Dragons Supplement)
Note: the new format for the statblocks takes some getting used to. The most
irritating thing about it is that it no longer gives you a HD: XdY+Z (average
hp) line. It only tells you the total HD (you have to figure out what kind
by yourself) and an average (you have to guess the modifiers yourself.) This
sucks if you like to roll up random hp. A number of the monsters are simply
previous races (orcs, drow, ogres, etc.) given some class levels. This can
be viewed as a timesaving convenience or as a waste of valuable space,
depending on your preferences.
-
Monster Manual V (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
More monsters! This one had some good ideas in it. I'm glad I bought it. I
actually like it better than the MM IV.
-
Monster Manual V (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
I glanced at this at the bookstore. I still don't like the new format!
Also, they announced 4th edition recently, which makes this book seem futile.
-
Fiend Folio (Dungeons & Dragons Accessory)
Another 3.0 book, but a good one. A few of the races have since been updated
elsewhere. For the rest, check the
Wizards of the
Coast web site for updates.
-
The Draconomicon (Dungeons & Dragons)
Dragons, dragons, dragons!
-
Lords of Madness: The Book of Aberrations (Dungeons & Dragons Supplement)
Fun with Aberrations! (The secret history of aboleth, beholders, illithids,
and more! Which may or may not have any truth in the Ark of Fools world, but
it's still a fun read, especially for a DM.)
-
Libris Mortis: The Book of the Undead (Dungeons & Dragons Supplement)
Fun with the Undead! At least for the evil DM.
Splatbooks
These offer a few more base classes, PRCs, feats, spells, and other
options. Most of the material from the PH2 and the "Complete" series
is available for Ark of Fools characters,
except for a few of the "Oriental Adventures" spellcasting classes.
The rest may be available by application or at a future time.
-
Player's Handbook II (Dungeons & Dragons Supplement)
Decent book, shows what direction WotC is going in: spontaneous arcane casters
specializing in a limited range of spells (beguiler), a 20-level gish (i.e.,
a combination warrior/spellcaster) in the duskblade, a simplified (and
somewhat weakened) druid shapeshifting alternative that replaces the
animal companion and Wild Shape (you trade off unlimited shifting as a swift
action for potentially more powerful shapes), more powerful fighter feat
chains, and the replacement of polymorph with a line of short-duration
spells that replace your stats with those of a specific monster (e.g,
"trollshape"). Terrible editing job, however. That also seems to be a trend.
-
Complete Warrior (Dungeons & Dragons Accessory)
Hexblade, Samurai, and Swashbuckler base classes.
-
Complete Divine (Dungeons & Dragons Supplement)
Favored Soul, Shugenja (not used on Ark of Fools), and Spirit Shaman (also
not used on Ark of Fools).
-
Complete Arcane: A Player's Guide to Arcane Magic for all Classes (Dungeons & Dragons Supplement)
Warlock, Warmage, and Wu Jen (not used on Ark of Fools) base classes.
-
Complete Adventurer: A Guide to Skillful Characters of All Classes (Dungeon & Dragons: Hero Series Supplement)
Ninja, Scout, and Spellthief base classes.
-
Complete Mage: A Player's Guide to All Things Arcane (Dungeons & Dragons Supplement)
A sequel of sorts to "Complete Arcane". Heritage and reserve feats. PRCs for
warlocks. (No new base classes.)
-
Complete Scoundrel: A Player's Guide to Trickery and Ingenuity (Dungeons & Dragons Accessory)
A sequel of sorts to "Complete Adventurer." Luck feats. Skill tricks. (No new
base classes.)
-
Complete Champion: A Player's Guide to Divine Heroes (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
More options for divine types. No new base classes. Domain feats. Faith-based
affiliations. I haven't personally found it very useful so far.
-
Tome of Battle: The Book of Nine Swords (Dungeons & Dragons Supplement)
I liked this. A lot. So I added it to the Ark of Fools. I've always wanted
to do a wuxia style game, and this gets me that much closer. Upon closer
inspection, I don't feel that it's unbalanced, but just more cinematic.
-
Tome of Magic: Pact, Shadow, and Truename Magic (Dungeons & Dragons Supplement)
This is not currently in use on Ark of Fools (though some players have asked,
so it may be a future possibility.)
-
Heroes of Horror (Dungeons & Dragons Supplement)
Archivist and Dread Necromancer base classes. Introduces a "taint" system
(not used on Ark of Fools.)
-
Heroes of Battle (Dungeons & Dragons Roleplaying Game: Rules Supplements)
Not used on Ark of Fools. Included for completeness.
-
Miniatures Handbook (Dungeons & Dragons Supplement)
We use the Healer and Marshal base classes from this book. (The favored soul
and warmage were reprinted in "Complete Divine" and "Complete Arcane", along
with many of the feats.)
-
Expanded Psionics Handbook (Dungeons & Dragons Supplement)
Psionics is not used on Ark of Fools, but the soulknife class has been
adapted as the "mystic knife".
Enviroments: on the Prime and Beyond
Take your adventure to a different clime! (Assuming you start in an
pseudo-European temperate zone.) Or onto the sea. Or into a dungeon. Or to
Hell. As long as they keep people buying more books!
Races of...
These books are not officially used on Ark of Fools, but people have been
known to refer to them now and then, or make a character using one of
the new races or templates presented in them.
-
Races of Stone (Dungeons & Dragons Supplement)
Dwarves, gnomes, and goliaths (new race).
-
Races of the Wild: A Race Guide for Dungeons and Dragons
Elves, halfings, and raptorans (new race).
-
Races of Destiny (Dungeons & Dragons Supplement)
Humans, half-elves, half-orcs, and illumians (new race).
-
Races of the Dragon (Dungeons & Dragons Supplement)
Kobolds, half-dragons, Dragonborn of Bahamut (new race), and spellscales (new
race).
Other D & D
-
Spell Compendium
Spells! More spells! If you have the "Complete" books, you've seen many of
them before, but there's plenty more from other sources.
(Some of them may get house-ruled, so check with the staff first.)
-
Magic Item Compendium Magic items! More magic items! (Again, check with staff first.)
Other Campaigns
Now and then we feel like starting a new campaign in a completely different
setting. Then we make new characters for it until the feeling goes away.
Revised --- March 6, 2007
URL:
http://www.arkoffools.com/game/books.html
Home