Elsir: local information
This is a map of the local area where the Ark is located. (Yes, it is taken
from the "Red Hand of Doom" module, which Gronwin ran for a group of Ark
players. Click on the image to see the full view.
The local plane: more general information about
the world the Ark is in, with an emphasis on its previous location near
The Ark currently floats above Vraath Keep,
a broken and abandoned keep set near a trade road in the
eastern foothills of the Wyrmsmoke Mountains (a small range at the
northern edge of the Skapsian Highlands, in the valley of the Elsir River
(a tributary of the Arhei River, along which the Ark was previously
located.) The vale is mainly inhabited by humans, though there are dwarven
holds to the south and giant clans in the hills. Lizardfolk and wild elves
live around Lake Rhest to the north. The closest town is "Drellin's Ferry"
(on the western approach to Elsir Vale), and the largest fortified town
locally is Brindol.
The Arkites currently enjoy friendly relations with Elsir Vale, having played
a major part in foiling an invasion by hordes of Tiamat-worshipping
hobgoblins and their draconic allies. The Lord of Brindol has granted the
Ark the official deed to Vraath Keep.
Summary of said invasion from the point of view
of the Arkites who stumbled into it.
Cities and towns of the Vale
- A sleepy little hamlet about halfway between the Hammerfist Holds and
Brindol, Duath is home to about 200 people. It is noted for The Tired
Giant, an inn and tap house under the proprietorship of Caladan
Ryethresher (male halfling. The Rhestorian nobles who once
ruled here died out about two generations ago, and Duath Keep - their
ancestral home - is a burned-out shell overlooking the settlement. A
council of elders now governs the village.
- A small town at a ford of the Elsir River, Elsicross is known for
woodcutting and papermaking. The self-styled "baron" Hargil Trask (human)
and the rest of the no-good Trask clan govern the town by
the baron's fiat. Lord Jarmaath of Brindol has no use for the Baron and
would like to see him and his lot driven out of Elsicross. The towns of
Elsir Vale have not fought amongst themselves in many years, however, and
Jarmaath is loath to intervene in another town's business, even if that
business is getting rid of a jumped up brigand. For his own part, Trask is
smart enough to keep his thugs from running amok in his own lands, so his
subjects and neighbors tolerate him and his swaggering sons for now - but
Trask has ideas for adding Marthton or Red Rock to his barony, perhaps
even Brindol one day.
- A dusty flyspeck of a hamlet located in the northern part of the
Brown Hills, Hillwatch is primarily populated by shepherds and cattleherds.
The town has no inn or tavern; travelers often stay at the home of
Jerossil Indo, a well-off rancher that takes a few coins to board
strangers for a night or two.
- Located in the shadows of the Marth forest, this small town thrives
on woodcutting and catering to traders on the Dawn Way. In the hills
nearby lie a number of the ancient barrows and stone circles of the
long-vanished druidic folk who once dwelled in these lands. Marthton is
ruled by Lord Erethal Rethrew (human), an old and
miserly man who lays heavy tax on the folk of his small domain.
- Nimon Gap
- A tiny hamlet located at the place where the Dawn Way descends out
of the Nimon hills, Nimmon Gap grew up around a large walled inn known as
the Cross-eyed Beholder. The folk of the gap grow apples, pears, and
chesnuts in orchards sheltered below the hills, while shepherds and
goatheards keep their livestock in the hieghts.
- A village located about halfway between Brindol and Hillwatch,
Prosser is a quiet little place where the adventuring band known as the
Six Blades retired some years ago. The former adventurers cleared out a
number of troublesome monsters from the woods to the west and brought new
prosperity to the town. The wizard Sardith (human male) is
recognized as the leader of the band, but normally leaves affairs in the
hands of Deillyr Starcloak (1/2 elf female). She runs
the town's taphouse and serves as the chief constable, judge, and
- Red Rock
- Rich copper viens in the high foothills of the Giantshield
mountains eventually gave rise to the rough-and-tumble mining town of Red
Rock. In addition to the copper mines, the town also serves as a
trading post for trappers, hunters and prospectors who wander all over the
southern flank of the mountians. A number of dwarves and half-orcs live
here...with no small amount of bad blood between them.
- A small town west of Brindol, Talar is governed by Lady Celiira Neston
(human), a high spirited young woman who lately
returned home to take up her father's title upon his death. Her impulsive
ideas are tempered by an old and conservative town council, whose members
grew accustomed to running things during the old lord's long decline.
- The western end of the vale is drier and more sparsely settled than
the eastern end. Terrelton is a dusty town that gets by on the livestock
and leather trades; several large, foul-smelling tanneries sit in the
hills east of the town. The town is governed by a merchant's council shot
through with connections to various gangs of brigands nad highwaymen,
but a crusading cleric named Leille (human female cleric of St.
Cuthbert) is working to clean up the council by exposing the misdeeds of
the criminal members.
- A large village located at the ford of the Witchstream,
Witchcross is ostensibly governed by a council of elders. However, the
elders make no decisions without consulting a circle of Witchwood druids
known as the keepers of Eth. Adranna the Young (female human)
is the Eth speaker, or leader of the circle.
[Ark of Fools MUX home]
[Ark of Fools World]